Wednesday, 22 January 2014

Story Telling in Alice

Projects by students for Formative Assessment

Student Presentation Elements

Theme

            Story of  a tree stump.

Settings

            Wonderland settings.

Characters

  • Little boy
  • Tree stump 
  • Monkeys 
  • Dancing girls

Objectives


Demonstrates
  • Storytelling in Alice.
  • Develops skills in creating simple dialogue or conversation in English.
  • Use of Boolean in animation.
  • Animation of body parts of a Flyer class.
  • Breaking programs into simple parts by adding procedures.
  • Problem solving and language skills.

                                                                     

Story telling in Alice

Projects by students for Formative Assessment

Student Presentation Elements

Theme

            Story of  a little bird and its journey to fix its fallen feather.

Settings

            Wonderland settings with change of ground with every scene.

Characters


  • Little bird
  • Mother bird 
  • Weaver 
  • Tailor
  • Animals of the forest.

Objectives


Demonstrates
  • Storytelling in Alice.
  • Develops skills in creating simple dialogue or conversation in English.
  • Use of Boolean in animation.
  • Animation of body parts of a Flyer class.
  • Breaking programs into simple parts by adding procedures.
  • Problem solving and language skills.



                                                                                  

Tuesday, 21 January 2014

The Titan School Students engrossed in their Alice 3 Projects



Acknowledgements:

                             We thank The Titan School Principal Ms. Sajeetha Bharathi and Ms. Kamal Peter, Oracle India, for their constant support, encouragement and motivation. Students have developed language, creativity, problem solving, animation and programming skills with Alice. Heartfelt thanks to Ms. Madhurya and Ms. Geeth Singh for their guidance during our training session in Chennai.

An advanced Game using Alice 3 by Vaishnavi

Student Presentation ElementsTheme

          A game to use your skill of controlling the object using arrow keys.

Setting

                   Wonderland settings.

Characters

                    Vaishnavi M.R. to introduce the game and balls to play with. 

Objectives

  •      Skill to develop game.
  •          Use programming concepts of 'if control 'to check if ball hits the wall to move back to the starting point.
  •          Use of arrow key press event listeners to navigate the ball.
  •      Problem solving skills.
  •      Creativity